If there were I feel like this map would have looked a lot better visually. there are no flickering lights or constract between colors. The geometry is okay but the lighting feels static throughout the whole map. And lastly the detailing on this map is not bad. Turns out that BM has some custom sound scripts for when you break things like plastic, which were not included with the map (again, very minor things but I wanted to mention them anyway). Moreover I noticed that the console had a spamfest of errors for a lot of props during my playthrough. I also like the fact that you replaced the battery with the one from BM as well. The layout and structure of the map are mostly based from Black Mesa, which is nice to see. Just like how many people have pointed out, there isn’t a clear indication that the water is electrified and there are some ways you could fix that, such as adding a loud buzzing sound to the wire, making the room darker and have one light focus on it (the wire) and the rest being all dark etc. Furthermore, the starting section when you get out of the elevator has some minor problems. Not too little, not too many (although there was 1 room that had too many zombies, but that’s okay since zombies aren’t a big threat anyway). There’s always the right amount of enemies.
Overall, a decent entry gameplay wise, and not so much visuals wise. Also, it could’ve been a bit more clear that the breakable glass was breakable, but I figured it out pretty quickly anyways. The boards on which you jumped had motion enabled which meant it wasn’t smooth to walk on. I had a few problems with the electrified water section at the beginning firstly, I didn’t know that the water was electrified until I stepped in it, some sparks or tesla effects would have helped here. Often your only means of cover are the walls.Īs I mentioned the visuals were not great, with this I mean bland lighting, underdetailed areas, textures that aren’t aligned well, etc. My main issue with this map is the lack of cover at times, which can be a problem with Vortigaunts and their hitscan attacks. I just found it fun to play, which for me is one of the most if not the most important aspect of a map. That’s probably because of my love for indoor close-quarters shotgun combat.